Placing the actor

  1. Navigate to the level viewport and manually drag-and-drop the TerrainManager Actor class into your scene. Class: ATerrain Manager (located in DestructibleCaveGenerator -> Core) This class is an Actor and must be placed in the level to function properly.
  2. In the details panel, the Terrain Manager group offers several options for terrain generation.

image.png

Settings

Chunk Manager

image.png

The Chunk Manager controls various chunk generation behaviors:

Terrain Data

Terrain generation is defined by a DataTable using the TerrainData struct.

image.png

Use DT_Demo for quick start.